Last updated 2019
S/S 19
S/S 19

Hi. I'm Jay

Hi. I'm Jay

Hi. I'm Jay

Hi. I'm Jay Stakelon.

Hi. I'm Jay Stakelon.

Stakelon.

Stakelon.

Stakelon.

Hi. I'm Jay Stakelon.

Stakelon.

42414564_10156959298782176_8368044259227467776_o

I'm a
product designer
sometimes-people-manager
generally excitable guy
devoted cat father
who lives in California.

I'm a
product designer
sometimes-people-manager
generally excitable guy
devoted cat father
who lives in California.

I'm a
product designer
sometimes-people-manager
generally excitable guy
devoted cat father
who lives in California.

I'm a
product designer
sometimes-people-manager
generally excitable guy
devoted cat father
who lives in California.

I'm a
product designer
sometimes-people-manager
generally excitable guy
devoted cat father
who lives in California.

Presently

I design software at Dropbox.

I'm building creative tools for media professionals, and I helped evolve Dropbox Spaces into a standalone, virtual workspace for increasingly distributed workplaces.

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2018-2019

I was a product designer at Oculus VR.

I was a product designer at Oculus VR.

I was a product designer at Oculus.

I was a product designer at Oculus VR.

I was a product designer at Oculus VR.

I was on the platform product team, leading design for the VR system experience that runs devices like the Oculus Quest.

I'm on the platform team, leading design of the VR operating system for devices like the Oculus Quest, and learning something new every day.

2017-2018

I was a product designer on Facebook Search.

I was a product designer on Facebook Search.

I was a product designer on Facebook Search.

I was a product designer on Facebook Search.

I was a product designer on Facebook Search.

I helped start a new team focused on discovery and led our design efforts, improved local and business search, helped evolve the search system, and worked on growth and internationalization.

I helped start a new team focused on discovery and led our design efforts, improved local and business search, helped evolve the search system, and worked on growth and internationalization.

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2015–2017

I was the design manager for Facebook Video.

I was the design manager for Facebook Video.

I was the design manager for Facebook Video.

I was the design manager for Facebook Video.

I was the design manager for Facebook Video.

I led a team of amazing designers who worked on publisher tools, helped scale Facebook Live, built Facebook’s first TV app, leveled up our video players, launched a Video tab, and laid the groundwork for Facebook Watch.

I led a team of amazing designers who worked on publisher tools, helped scale Facebook Live, built Facebook’s first TV app, leveled up our video players, launched a Video tab, and laid the groundwork for Facebook Watch.

2011–2015

I was the head of design and product at Fullscreen.

I was the head of design and product at Fullscreen.

I was the head of design and product at Fullscreen.

I was the head of design and product at Fullscreen.

I was the head of design and product at Fullscreen.

I built up the product and design practices from scratch, and led teams that shipped tools for digital video creators, an influencer discovery tool and content marketplace for brand advertisers, and a streaming video service.

I built up the product and design practices from scratch, and led teams that shipped tools for digital video creators, an influencer discovery tool and content marketplace for brand advertisers, and a streaming video service.

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And here's a bunch more

Design Education + Talks

I've guest lectured in courses at USC, UCLA, and Art Center College of Design, and was on the industry advisory board of the USC Viterbi School of Engineering. I taught a bunch of classes at General Assembly, created a Framer Studio prototyping course for Frontend Masters, produced videos for Framer's YouTube channel, spoke at a bunch of different events when I lived in Los Angeles, and more recently helped out with beginner and intermediate Framer workshops at meetups in SF.

I've also been involved in internal design education since joining Facebook, teaching prototyping and welcoming new hires to our Design Camp onboarding program for designers and researchers.

Since moving up to the Bay Area I've worked with early-career designers at mentorship events and the AIGA Portfolio Day.

Thingsmade

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2018-present

My YouTube channel on which I share tutorials about prototyping with Framer X. Please smash that subscribe button.

Frameless

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2015

Frameless is an open-source iOS browser created for designers and prototypers that I initially built as a way to solve a very real problem I had with previewing prototypes on my iPhone. 

OpenLand Digest

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2015

I had fun playing iOS developer for a bit and partnering up with my friend Marcus to build an app for OpenLand, a weekly newsletter for adventurers and outdoor enthusiasts.

Volly

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2010

Before iMessage and Messenger and WeChat and WhatsApp, group chats didn't always work and texting your friends actually cost money. Volly was simple group messaging that worked on iOS, in web browsers, and (if you wanted to) over SMS.

Union Studio

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2006-2011

Union was a digital agency that I co-founded. We built a team of designers, engineers, and producers and had a steady six-year run creating apps and advertising and movie websites and inexplicably a vinyl toy shark, as well as creating relationships with clients like Live Nation, Disney, MySpace, Fox, and Lionsgate,

Victor Gumdrop

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2004-present

A very frequent (though honestly pretty one-sided) collaborative partner of mine, and my favorite side project to date.

Thanks for scrolling.

Find me elsewhere on the internet at: